![]() PS: We will hopefully post more frequent updates now, since most of the heavy stuff has been coded in. And it's entirely up to you who you make friends with and who you make a sworn enemy. And while you handle that, in your tiny corner of civilization, the rest of the town is engulfed in a power struggle between three factions - a garrison of military deserters, the local biker charter and a cult of religious fanatics. You will have to balance the needs of the constant influx of refugees with the wants of the local residents who of course won't be that happy with the "dirty uncivilized hordes" who soil their pretty town. So playing Urban Strife will involve both dealing with zombie hordes and angry locals in combat and producing resources that keep the shelter population happy. And sheriff because they desperately need adequate protection and law-enforcement - because zombies and a growing number of refugees flooding their shelter. Deputy because they have a sheriff - a drooling idiot you will soon meet. Since these are mostly old retired folks, a strong man like you will fit the shoes of deputy sheriff perfectly. The nice folks of Urban give you medical treatment, a bed to sleep, food to fill your belly and a job. The country is ravaged by a brain bug that turned most of the population into brain feeding zombies. You're rescued from a car crash that left you amnesic by the kind folks of Urban Shelter, one of the few isles of humanity still alive. ![]() So a summary of the new gameplay would go like this: The weapons have been redesigned and re-modeled to take a FPS like attachment system, basically all the fun one can legally have with Picatinny rails.On the above-mentioned sublevel system we are building a survival industry you will be in charge of, from simple stuff like a water pump to managing a greenhouse, rat farms, hydrophonics and an moonshine still, to mention just a few.We completely scrapped the 2 D shelter management system and replaced the whole thing with a system of event triggered sub-level loading system that alters the actual game map according to your actions - pretty overkill for a TBS but hey.We completely scrapped the old simple mission system, which we replaced with a full fledged RPG layer, added character backstories with a lot of weight on the actual gameplay, branching dialogue, the whole deal.We kept the turn-based combat component everyone loved (by everyone we mean the hundred or so people who found us last year and played the demo). ![]() Hi folks, guess necroing a topic is fitting for a zombie TBS like ours, so here's a quick update on Urban Strife since last time:
0 Comments
Leave a Reply. |