XNVSE is developed by korri123 (Kormákur), jazzisparis, and Demorome. (ianpatt, behippo, scruggsywuggsy the ferret, and hlp) Stephen Abel, Paul Connelly, and Hugues LE PORS The original NVSE was created and maintained by Ian Patterson, It does so without modifying the executable files on disk, so there are no permanent side effects.įor documentation on how to write scripts utilizing NVSE, see GECK Wiki. New Vegas Script Extender (NVSE) is a modder's resource that expands the scripting capabilities of Fallout: New Vegas. For bug reports and other problems, create a new GitHub issue. Supportįor support, contact us in the xNVSE Discord server. German No Gore, Xbox Gamepass and versions are not supported. XNVSE is compatible with the Steam and GOG versions of the game. Enabling the Steam Community option (enabled by default) will allow you to launch the game via Steam's standard UI. Launch NV via running nvse_loader.exe or, if you have patched the game using FNV 4GB Patcher, FalloutNV.exe. Do not copy these files to the Data folder or install it with MO2 as with a normal mod. If you see files named FalloutNV.exe and FalloutNVLauncher.exe, this is the correct folder. For Steam this is usually in your Program Files folder under Steam\steamapps\common\Fallout New Vegas\. DownloadĬhangelogs and all releases are provided in the releases section. As well as the ENB and SweetFX setup.NVSE. Copy all the files from this folder into your Fallout NV directory (GOG version also requires nvsesteamloader.dll). It does so without modifying the executable files on disk, so there are no permanent side effects. New Vegas Script Extender (xNVSE) expands the engine and scripting capabilities of Fallout New Vegas. This goes over switching between the original launcher and the script extender, nvse. The New Vegas Script Extender, or xNVSE for short, is a modder's resource that expands the scripting capabilities of Fallout: NV.
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